![]() ![]() The bottom of the screen has an icon bar representing the various actions in the game like "use," "talk" and "move." The right side of the screen has a character information display, in addition to a general text and conversation region on the bottom half. Worlds of Ultima: The Savage Empire's main gameplay screen is divided into a few sections. As the game progresses and the Avatar accumulates more followers in his quest, the story continues to unfold but the mystery of his arrival in the world of Eodon remains elusive, even while more pieces of the puzzle are revealed. Along the way, he has to overcome obstacles like warring native tribes, raids from insect-like creatures, a nearly immortal Tyrannosaurus Rex and, possibly most difficult of all, a lovely, strong-willed native woman. The Avatar's primary goal in this new land, aside from discovering what caused his teleportation to begin with, is to find a way back. After a scientific experiment by one of his acquaintances goes wrong, they both find themselves in a strange and foreign land, full of prehistoric creatures and landscapes, but also populated by Neanderthal-like humans and various mythical creatures. In this game, the Avatar teleports to an even stranger world than the realm of Britannia, a place he visits on a fairly regular basis. Worlds of Ultima: The Savage Empire is a continuation of the long and varied life of the Avatar, the creation of Richard Garriott and the rest of the designers at Origin Systems.
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